November Professional Development

This month, I focused on researching Blender. I wasn’t able to start hands-on work because I lost my mouse, but I spent time learning how Blender actually works and what I’ll need to be comfortable with before diving in.

Through my research, I learned about Blender’s core workflow: model -> material -> light -> render. Understanding this pipeline helped me see how projects move from a simple mesh to a polished final image. I also explored the basics of viewport navigation, common shortcuts, and the importance of using modifiers like Mirror, Subdivision, and Solidify to speed up modeling.

I looked into Blender’s two render engines (Cycles for realistic lighting and Eevee for fast previews) and how each is used in different types of work. I also learned that lighting (especially using HDRIs) can really improve a scene even when the model is simple. Finally, I got a better sense of what beginners typically tackle first, e.g., modeling basic objects, setting up simple materials with the Principled BSDF shader, and creating clean, well-lit renders.

Even without hands-on practice yet, this research gave me a solid foundation. Next month, once I have my setup ready, I’m hoping to apply what I’ve learned and start building my first small scene in Blender!

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